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Skill - Magician(Scholar, Literary Man)

The following skill values may be changed from time to time for balance adjustment, and changes will be notified through the update bulletin board, and the application of the website may be delayed.

Scholar
  1. Lightning Magic [active]
    Acquisition Lv Cooltime Description
    2 1 Throw lightning to the enemyto give lightning damage.
  2. Ice Magic [active]
    Acquisition Lv Cooltime Description
    6 1 Throw a lump of ice to the enemyto give ice damage.
  3. Fire Magic [active]
    Acquisition Lv Cooltime Description
    10 1 Throw fire ball to the enemyto give fire damage.
  4. Lightning Blow [active]
    Acquisition Lv Cooltime Description
    21 5 Lightning get blow up when it hits the target.
  5. Heal [active]
    Acquisition Lv Cooltime Description
    7 20 Recover ones own health points.
  6. Long-range attack Protection [active]
    Acquisition Lv Cooltime Description
    25 20 Perfect defense from log range attack by one time.Efficiecy disappears after defense.It cant be used on monsters.
  7. Weapon Expert - Scholar [passive]
    Acquisition Lv Cooltime Description
    11 Attack power is increased.
  8. Sober Judgment - Scholar [passive]
    Acquisition Lv Cooltime Description
    22 Critical Rate is increased.
Literary Man
  1. Shock Wave [active]
    Acquisition Lv Cooltime Description
    31 1 Give thestrong? Shock Wave to the opponent.
  2. Splashy Ice [active]
    Acquisition Lv Cooltime Description
    40 5 Attack with splahy ice wave.All that is hit may get slow by the Ice Mastery.
  3. Fire Blow [active]
    Acquisition Lv Cooltime Description
    33 8 When the Fire Blow is [active]All the enemies get fired.
  4. Frost [active]
    Acquisition Lv Cooltime Description
    43 20 Freeze the targeted enemy for a while of time.However, it canceled when it gets attacked.
  5. Meditation [active]
    Acquisition Lv Cooltime Description
    32 55 Recover ones own energy point slowly.
  6. Speed Up [active]
    Acquisition Lv Cooltime Description
    36 1 Run faster for certain amount of time.It cant be used on monsters.This skill does not affect the riding animal.(Does not stack with Run and Walk on the Air)
  7. Cure [active]
    Acquisition Lv Cooltime Description
    36 5 Recover some health points of one who is selected.It cant be used on monsters.
  8. Revival [active]
    Acquisition Lv Cooltime Description
    37 1 Revive one player whos not able to fight.It cant be used on monsters & Hell.
  9. Weapon Expert - Literary Man [passive]
    Acquisition Lv Cooltime Description
    31 Attack power is increased.
  10. Sober Judgment - Literary Man [passive]
    Acquisition Lv Cooltime Description
    42 Critical Rate is increased.
  11. Seize The Opportunity - Literary Man [passive]
    Acquisition Lv Cooltime Description
    47 Critical Damage is increased.