The first Korean fantasy


PVP System

Introduction of Duel (PvP)

- Basically, the duel begins under the agreement of both parties and there are no penalties on both winner and loser.
- By the duel (PvP), both players will be able to test who is stronger than the other.

Starting the Duel (PvP)

- Type "/duel PLAYER NAME" on chatting window to challenge the player for a duel.
- [Duel] can be started from anywhere when the player who received the request accepts it.

- [Duel] will end by draw if there is no conclusion in 10 minutes.
- [Duel] will end when one of the players’ HP drops to ‘0’ and gets fainted.
- The player who lost from the [Duel] can be revived by using the ‘revive’ button.

- There is no EXP loss even if the player lost from the [Duel].
- The [Duel] can be ended instantly by one typing "/surrender" on the chatting window.
- The monsters still can attack you while the [Duel] is in progressing so it would be better to have a duel at a safe place.

Introduction of Assassin (PK) System

The assassin system is set up to repress the reckless killing in KalOnline, so the player who wants to kill must wear a [mask] item to be recognized by others.

Basic Information of Assassin (PK) System

- Assassin (PK) System is different from the duel (PvP) system and the player must wear a [mask] to apply the system.
- [Mask] can be bought from the ‘mask merchant’ in Temporary Fort of Geum-Ohee Castle and High Land of Sky.

- When the [mask] is worn, the player’s name changes to ‘assassin’ in red color.
- When becoming an [assassin], mask will be applied on the character’s face.

- When the player became an [assassin], the assassin mode can't be disabled for 2 hours.
- If an [assassin] is close to you, a warning message will appear on the screen
- In the [assassin] mode, attacking all the other players is possible, but except his/her own party member(s) and guild member(s).
- [Assassin] also may attack other [assassins].

Penalty for Assassin Condition

- In [assassin] mode, player can be attacked from anyone if not on the safe place.
- When the player dies while in [assassin] mode, the player gets loss of EXP but the death count will not be accumulated.
- If the player gets killed by other players or assassins in [assassin] mode, the player may drop one of its equipped items or items in the inventory by the possibility of 50%.
- The remaining time for [assassin] disappears if the player is killed or suicides.
- The player may not trade with other players, use shops, or install a fish trap in [assassin] mode.

Town Board

- When the player in [assassin] mode and died by other players, it'll be recorded on the town board.
- On the [board], [assassin] ' s name and the name who killed the assassin will be recorded.


- When a player in normal condition is killed by assassin(s), the player loses 1/10 of EXP but the number of death won't be accumulated.
- The indication of [assassin] is always on.
- [Assassins] only can attack others in the unsafe areas.