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Skill - Knight(Commander)

Commander
  1. Force of Defense [active]
    Acquisition Lv Cooltime Description
    50 10 Increasing your defense for a while.
  2. Shield Offense [active]
    Acquisition Lv Cooltime Description
    58 50 Pushing away the enemy with the shield.One who gets pushed become faint for a short amount of time.Requires a shield.
  3. Vortex [active]
    Acquisition Lv Cooltime Description
    55 7 Attacks all nearby enemies with a large swing.
  4. Call of Defense [active]
    Acquisition Lv Cooltime Description
    51 5 Increasing group members defense.Its effectiveness disappears if another [chant] is used.
  5. Call of On Target Point [active]
    Acquisition Lv Cooltime Description
    54 5 Increase On Target Point of all member of group.Effectiveness disappears when other [chant] is used.
  6. Call of Physical Attack [active]
    Acquisition Lv Cooltime Description
    58 5 Increase the Max Attack Point of all member of group.Effectiveness disappears when other [chant] is used.
  7. Powerfu Widening Wound [active]
    Acquisition Lv Cooltime Description
    62 1 Its the next attack reinforced, interlinked with Upward Slash.
  8. Revival [active]
    Acquisition Lv Cooltime Description
    65 600 Revive one who is unable to fightwith minimum health point.#It cant be used on monsters & Hell.
  9. Weapon Expert (Commander) [passive]
    Acquisition Lv Cooltime Description
    51 Attack power is increased.
  10. Sober Judgment (Commander) [passive]
    Acquisition Lv Cooltime Description
    62 Critical Rate is increased.
  11. Seize The Opportunity (Commander) [passive]
    Acquisition Lv Cooltime Description
    67 Critical Damage is increased.