Skill - Knight(Commander)
Commander
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Acquisition Lv Cooltime Description 50 10 Increasing your defense for a while. -
Acquisition Lv Cooltime Description 58 50 Pushing away the enemy with the shield.One who gets pushed become faint for a short amount of time.Requires a shield. -
Acquisition Lv Cooltime Description 55 7 Attacks all nearby enemies with a large swing. -
Acquisition Lv Cooltime Description 51 5 Increasing group members defense.Its effectiveness disappears if another [chant] is used. -
Acquisition Lv Cooltime Description 54 5 Increase On Target Point of all member of group.Effectiveness disappears when other [chant] is used. -
Acquisition Lv Cooltime Description 58 5 Increase the Max Attack Point of all member of group.Effectiveness disappears when other [chant] is used. -
Acquisition Lv Cooltime Description 62 1 Its the next attack reinforced, interlinked with Upward Slash. -
Acquisition Lv Cooltime Description 65 600 Revive one who is unable to fightwith minimum health point.#It cant be used on monsters & Hell. -
Acquisition Lv Cooltime Description 51 Attack power is increased. -
Acquisition Lv Cooltime Description 62 Critical Rate is increased. -
Acquisition Lv Cooltime Description 67 Critical Damage is increased.