Area-Tower of priest
-
A female ghost that appears to have come from a world other than Baedalguk;
rumor has it that this ghost was extracted by black magic from a women who died of curse.
Spread widely at the 1st to 5th levels of Tower of Priest. -
A skeleton monster that was reanimated by evil necromancy; while it appears to be a simple skeleton monster, it has a decent attack strength and high health.
Available at the lower levels of Tower of Priest. -
A high-class skeleton monster that was reanimated by evil necromancy; possesses a higher attack strength and health compared to the normal skeleton, and has a chance of stunning a target with attacks.
Available at the 2nd to 6th levels of Tower of Priest. -
The most powerful skeleton monster in Tower of Priest; possesses high health as well as powerful skills including “Deadly Blow” that can finish its target at one hit.
Available from the mid to highest levels of Tower of Priest. -
A skeleton monster that specializes in long range attacks and possesses a high evasion rate.
Available at every level of Tower of Priest; supports other monsters from behind by keeping players at bay. -
A skeleton-typed boss monster that use two different types of skills: Curse and Lightning. The curse type inflicts continuous damage and the lightning does powerful Area-effective damage.
Available from the mid to upper levels of Tower of Priest. -
The leader of Earth Elements that possesses high defense strength and inflicts Area-effective magic damage of the Non-Elemental attribute. -
The leader of Wood Elements that possesses high attack strength to compensate the slow speed, and uses magic skills of the Curse attribute. -
The leader of Water Elements that uses magic skills of the ice attribute and possess a high magic defense strength against ice damage. -
The leader of Fire Elements that possesses high attack strength and inflicts Area-effective fire damage. -
The leader of Iron Elements that is armed with magic skills of the lightning attribute, and possesses a power comparable to boss monsters. -
A royal guard of I’Lryer, the boss of Tower of Priest; possesses high attack strength comparable to boss monsters.
Wields a variety of skills that are used by monsters in Tower of Priest.. -
A spirit of the Tower of Priest owner that has been left in this world for a long time to await and test a warrior who will save the world. Residing on the highest level in Tower of Priest, it possesses an incredible magic power.
It is a spirit without a vessel; cannot be attacked, but it summons the boss monsters--“Dunamic” and “Cheios.”. -
A summoned monster of I’Lryer that specializes in melee physical attacks. Its appearance is as grand as its power.
Tower of priest Boss Monster. -
A summoned monster of I’Lryer that specializes in long range attacks and Area-effective debuff magic; opposite from the attack style of Dunamic. It enjoys trifling with its challengers by keeping them at bay.
Tower of priest Monster.